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bomb

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Posts posted by bomb

  1. IMK is an intelligent individual. He has been serving as the right hand and guide of True 2K8 since I can remember. He has the ability to take on any personality and bring them down to earth. He is an individual who is a skilled pker and his presence is strong too. He can bring armies together and close clans because he is the type of guy whos intelligence compliments him to do whatever he wants. Being humble is another trait that he has. I never heard him brag or showboat his intelligence in his life.  You do not run into an individual like this, ever. Whenever he is around, I know that everything will get done properly. 

     
  2. getting kicked from RJ for crashing as an official and them losing 3/4 of their member base within the next 2-3 days was a pretty good one

     

    fm11 telling people he was a biochemistry major and mcdonalds gm making 150k a year while going to a community college (I think?) and working the drive thru (nothing wrong with that at all, but his story was great) was fire too

     

    the ham tits

     

    dragonwood terrorizing the smaller clan world with hackforums booters and sqli was pretty interesting and equally retarded/funny

     

     

  3. well the whole purpose of it is for it to be a dangerous area.. there's 0 reason to have something in the "wilderness" if you don't want to have that danger element

     

    also

     

    There are several arguments that could be made for why the Wilderness on RuneScape should not be made a safe zone:

    Risk vs. Reward: The Wilderness is one of the few places in the game where players can engage in high-risk, high-reward activities such as PvP combat and Wilderness bosses. By making the Wilderness a safe zone, these activities would lose their risk element and therefore, their reward would need to be reduced as well.

    Unique Experience: The Wilderness is a unique area in RuneScape that provides a different experience than other areas of the game. By making it a safe zone, it would become just like any other area of the game, which could potentially reduce the appeal of the game for some players.

    Lore and History: The Wilderness has a rich lore and history within RuneScape, dating back to the game's earliest days. It has always been a dangerous place, and making it a safe zone would go against the game's established lore.

    Player Freedom: RuneScape is a game that has always valued player freedom, allowing players to make their own choices and take their own risks. Making the Wilderness a safe zone would restrict this freedom and limit the options available to players.

    Economic Impact: The Wilderness is home to several lucrative activities such as player killing and looting, which can have a significant impact on the game's economy. By making the Wilderness a safe zone, these activities would be eliminated or greatly reduced, which could have unintended consequences on the game's economy.

    Overall, while making the Wilderness a safe zone may appeal to some players, there are several reasons why it would not be in the best interests of the game as a whole. The unique experience, lore and history, player freedom, and economic impact all need to be considered when making such a significant change to the game.

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