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The Wilderness: Should it be a PvP-only zone or should it be open to non-PvP activities?


alice

The Wilderness: Should it be a PvP-only zone or should it be open to non-PvP activities?  

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The topic of whether or not the Wilderness in Old School RuneScape should be a PvP-only zone or open to non-PvP activities is a contentious issue among players. Some argue that the thrill and risk of PvP combat is what makes the Wilderness exciting and unique, and that allowing non-PvP activities would detract from that. Others believe that the Wilderness should offer a variety of activities, such as skilling and questing, in order to make it more accessible and enjoyable for players who aren't interested in PvP. The debate often centers around balancing the desire for risk and excitement with accessibility and inclusivity for all players.

 

Positives of a PvP-only Wilderness:

  • It offers a unique and thrilling experience for players who enjoy PvP combat.
  • It encourages players to be more cautious and strategic when entering the Wilderness, creating a sense of risk and excitement.
  • It allows for a more dynamic and engaging player-driven economy, with valuable loot drops and rare items.


Negatives of a PvP-only Wilderness:

  • It can be intimidating or unappealing to players who are not interested in PvP combat.
  • It may attract griefers or trolls who enjoy killing other players for the sake of it, rather than engaging in fair and competitive combat.
  • It can be frustrating and discouraging for players who are killed and lose their items, potentially leading them to quit the game altogether.


Positives of a non-PvP Wilderness:

  • It offers a wider variety of activities for players who are not interested in PvP combat, such as skilling and questing.
  • It can make the Wilderness more accessible and appealing to a wider range of players.
  • It can reduce the potential for griefing or unfair combat encounters.


Negatives of a non-PvP Wilderness:

  • It may detract from the unique and thrilling experience of PvP combat in the Wilderness.
  • It can make the Wilderness less risky and exciting, potentially reducing the value and rarity of loot drops and rare items.
  • It may require significant changes to the game's mechanics and economy in order to accommodate non-PvP activities.

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The question of whether the Wilderness in Old School RuneScape should be a PvP-only zone or open to non-PvP is a controversial one, and there are valid arguments on both sides.

 

On one hand, making the Wilderness a PvP-only zone could create a more intense and immersive gaming experience for those who enjoy player-versus-player combat. It could also encourage more players to engage in PvP activities and potentially increase the number of players in the Wilderness at any given time.

 

On the other hand, opening the Wilderness to non-PvP activities could provide a more diverse gameplay experience for all players. It could also encourage more exploration and resource gathering within the Wilderness, potentially leading to a more active and dynamic player economy.

 

Ultimately, the decision on whether or not to make the Wilderness a PvP-only zone should be left up to the players and the developers of Old School RuneScape. It is important to consider the desires and preferences of the player base as a whole while also balancing the risks and benefits of each approach.

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29 minutes ago, alice said:

It can be frustrating and discouraging for players who are killed and lose their items, potentially leading them to quit the game altogether.

Losing your items in RuneScape can be a frustrating and discouraging experience, especially if you have spent countless hours and resources accumulating them. For many players, losing their items can feel like a massive setback and can lead to a loss of motivation to continue playing the game.

One of the primary reasons why losing items can be so discouraging is that it can feel unfair. In many cases, players lose their items due to the actions of other players, such as being killed by another player in a PvP zone or losing them in a scam. This can leave players feeling like they have been cheated out of their hard-earned items and can make them feel powerless and frustrated.

Furthermore, losing items can have a domino effect on a player's overall experience in the game. Losing valuable items can make it difficult to progress and achieve new goals, which can lead to feelings of stagnation and boredom. In addition, players may have to spend a significant amount of time and resources rebuilding their inventory, which can be a daunting task that many players simply do not want to undertake.

Ultimately, the frustration and discouragement that players experience when they lose their items can be enough to make them quit the game altogether. Losing items can make the game feel less enjoyable and more like a chore, which can sap the fun out of playing altogether.

It's important for game developers to acknowledge the impact that losing items can have on players and take steps to mitigate the frustration and discouragement that players experience. Whether it's implementing better anti-scam and anti-cheat measures, offering compensation for lost items, or simply creating a more forgiving environment for players, there are steps that can be taken to help players stay engaged and motivated in the face of setbacks. By doing so, developers can help ensure that players have a positive and enjoyable experience in the game, even in the face of adversity.

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well the whole purpose of it is for it to be a dangerous area.. there's 0 reason to have something in the "wilderness" if you don't want to have that danger element

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well the whole purpose of it is for it to be a dangerous area.. there's 0 reason to have something in the "wilderness" if you don't want to have that danger element

 

also

 

There are several arguments that could be made for why the Wilderness on RuneScape should not be made a safe zone:

Risk vs. Reward: The Wilderness is one of the few places in the game where players can engage in high-risk, high-reward activities such as PvP combat and Wilderness bosses. By making the Wilderness a safe zone, these activities would lose their risk element and therefore, their reward would need to be reduced as well.

Unique Experience: The Wilderness is a unique area in RuneScape that provides a different experience than other areas of the game. By making it a safe zone, it would become just like any other area of the game, which could potentially reduce the appeal of the game for some players.

Lore and History: The Wilderness has a rich lore and history within RuneScape, dating back to the game's earliest days. It has always been a dangerous place, and making it a safe zone would go against the game's established lore.

Player Freedom: RuneScape is a game that has always valued player freedom, allowing players to make their own choices and take their own risks. Making the Wilderness a safe zone would restrict this freedom and limit the options available to players.

Economic Impact: The Wilderness is home to several lucrative activities such as player killing and looting, which can have a significant impact on the game's economy. By making the Wilderness a safe zone, these activities would be eliminated or greatly reduced, which could have unintended consequences on the game's economy.

Overall, while making the Wilderness a safe zone may appeal to some players, there are several reasons why it would not be in the best interests of the game as a whole. The unique experience, lore and history, player freedom, and economic impact all need to be considered when making such a significant change to the game.

Edited by bomb

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Chatgpt is for trolls. Anyway:

 

Depends on how you look at The Wilderness and the wider game/community. I think the Wilderness is exactly the same as any other region of the game. It should be filled with things to do like anywhere else. Things like quests, clue scrolls, bosses, minigames and lore. Having PvP enabled there just increases the danger which in turn should increase the profitability and rewards that come from that region of the game. The wildy foodchain isn't a difficult concept and the boss rework has yet again shown that it works. Solo players or small groups kill the bosses, other teams hunt those people, bigger teams come along to hunt both of them and even bigger groups, like Tempest, hunt everyone. That's how it should be and this concept needs to be behind every update that happens there.

 

Players who think the game should be completely safe/learnable with practice or that the game should be played solo are anti social, anxiety riddled losers who need to grow a pair of balls and get off this game.

 

 

Edited by Wee Man

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Spoiler

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On Serious note, Since the birth of the Wilderness, We did see a few places for Non-PvP enjoyer to do their activities in the wilderness

Maybe if Jagex take notes on these areas, they could be a good place for those Skillers to get high risk and high rewards

Like for example:-

  • The Wilderness Resource area should be revamped to make it more interesting again for these people to visit and skill there

 

  • The Skeletal Coal mine area north west from Edgeville could use a Coal Cart to store mined coals to be transported or maybe a deposit box after finishing Hard Wilderness Diary maybe?

 

  • Dark Warrior Fortress could use a revamp where it can be a decent place to train combat for lower levels. Maybe putting an altar or a new dungeon in the middle of the fortress with wider area for people to train or hunt a new unique maybe a new Dark Knight boss?

 

  • Bandit Camp can be a a new place for people to train their Cooking level like adding a similar stove like the one in Hosidius but without the need of favour to use? and maybe add a chest bank there could be an option so if people want to use the chest, they have to pay like 50k similar to the Wilderness bosses entry fees.

 

  • Then maybe the ruins north from Graveyard of Shadows can be added a place to train Smithing. just add a chest bank similar to the bandit camp i mentioned earlier and make it 1 tile closer than Edgeville smelter and maybe reward a chance to double smelt a bar or something that benefit some people who want to train their smithing there for a faster exp or profitable money making.

 

There is a lot of things we can add into the game to suggest to Jagex that we think will benefit all parties but for Jagex is really hard to satisfy both PvP, PvMer  and Skillers to have a good update that can benefit all 3 alike especially in the Wilderness.

 

 

and to answer about Safe area in the Wilderness, we have already 2 which is Ferox Enclave and Mage Bank

We need a Mage Arena Bank Teleport Tablet to exist.

Edited by Isndar

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